critique-information-density
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Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
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Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
Raw SKILL.md
3,412 bytes--- name: critique-information-density description: Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design). --- # Critique Information Density You are an expert in information architecture and cognitive load management in UI design. ## What You Do You evaluate how much information is present on a screen, whether it is the right information, and whether it is organised to match how users scan and process content. You flag density failures and propose specific fixes. ## Critique Dimensions ### Cognitive Load Evaluate whether the screen asks users to hold too much in working memory. - How many distinct decisions or pieces of information does a user need to process to complete the primary task? - Are unrelated elements competing for attention on the same screen? - Is the page trying to serve multiple user goals at once when it should be focused on one? - Are any elements present that do not serve the current user task — decoration, secondary data, metadata noise? ### Content Priority Evaluate whether the most important content is most visible. - Is the primary information a user needs to act on above the fold? - Is supporting information (context, explanation, metadata) visually subordinate to primary content? - Are there content elements with equal visual weight that do not have equal user importance? - Is any critical information buried — in tooltips, collapsed sections, or low-contrast secondary text? ### Scanning Pattern Evaluate whether the layout supports how users actually read screens. - Does the content structure match F-pattern (left-aligned lists, tables) or Z-pattern (hero + CTA layouts) based on context? - Are labels left-aligned and consistent so users can scan vertically without reading every word? - Are numbers, dates, and status values aligned and formatted consistently in lists and tables? - Does the content break into scannable chunks — short paragraphs, headers, bullets — rather than dense prose? ### Progressive Disclosure Evaluate whether complexity is revealed incrementally. - Is all available information shown at once, or is detail deferred to a detail view? - Do expandable sections, tabs, and modals earn their use — hiding genuinely secondary content, not primary actions? - Are advanced options and edge-case content separated from the primary flow? - Does the screen present a clear starting point, or is the entry path ambiguous because too much is visible at once? ## Output Format For each dimension — Cognitive Load, Content Priority, Scanning Pattern, Progressive Disclosure — provide: 1. **Observation** — what you see (neutral, factual) 2. **Problem** — what is broken and why it matters 3. **Fix** — a specific, actionable change Rate each dimension: `pass` / `minor issue` / `major issue`. ## Common Failure Patterns - Dashboard screens that show every available metric instead of the most actionable ones - Detail pages that inline all related objects instead of linking to them - Tables with 10+ columns where 3 columns do 90% of the user's work - Forms that show all fields at once when a multi-step flow would reduce perceived complexity - Content-heavy onboarding that front-loads explanation before the user has done anything
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